Shadow, Sword & Spell: Threats Ready For Pre Order

stacks_image_341
(Chicago) May 22, 2012: Shadow, Sword & Spell: Threats Ready For Pre Order

The World is a danger filled place.

Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.

Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.

Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World.

Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

To pre order a copy, and receive the PDF automatically, visit the Rogue Games Online Store and get order your copy of Shadow, Sword & Spell: Threats today!

Shadow, Sword & Spell: Threats
ISBN-13:
978-0-9826598-7-8
MSRP:
$16.99 ($7.99 PDF)
Pages:
120 B&W 6”x9” Softcover
SKU:
RGG 3030
Comments

Shadow, Sword & Spell: Threats Home Stretch

What seems like forever, Threats is in the home stretch. This book hit a rough patch with artist flake outs, and a big rewrite that needed to be reedited. In addition, I also had some major family issues to deal with, so a lot of things have gotten backed-up while I crawled out.

Now that I am out of all of that, the book is moving along. I hope the books is wroth the wait. There are a lot of new threats added to the game, in addition to some very nice unique threats.

This summer will see the release of a new Colonial Gothic book, but more on that later.
Comments

A preivew of one of the threats found in Shadow, Sword & Spell: Threats

Work on Shadow, Sword & Spell: Threats is winding down, at least on my end. It goes into editing this weekend, and the book will be ready for pre-order no later than the end of January 2012. Art is being worked on, and in many ways, this is going to be a book that turns out to be far better than I ever thought. I always felt Threats was a good idea, but I hit the wall, creatively with it over the summer, and I almost decided to kill it (that is a story for another day). Long and the short of it, I am glad I came to my sense.
Just to wet your apiece for the threats to be found in the book, here is a preview of one of the creatures.
Threats is going to be book filled with a lot of threats. Some of these threats are monsters from myth and classic fantasy. Some of these monsters will be from, and inspired by, the The Writers Three, who influenced the game. A lot will be original. This one is an example of one of the original ones found within the book.

Slime


Brawn 7, Quickness 11, Toughness 7, Wits 3, Will 3, Resolve ??, Vitality ??
Skills: Brawl [+10], Dodge [+10]
Traits:
  • Damage Reduction: Edge weapons, blunt weapons, cold, water and electricity cause slime only 1 point of damage.
    Drain: Every Round a slime engulfs a creature, they loose 5 Vitality and 1 Toughness. This continues until the creature is freed or dead.
    Elasticity: Slime is able to bend and twist its body in unnatural ways, allowing it to squeeze into and through very tight spaces. Consequently, slime squeezes through an opening or passage one-fifth as wide and tall as its height, in inches, although it does so very slowly compared to its normal movement rate.
    Hug: Slime is able to damage an opponent by engulfing the Hero and contracting its form to cause damage. In order to use this ability, the slime must make a successful Brawl Test to grab its opponent. Those trapped can try to break out by making a successful Brawn Test. For every round trapped in the slime, the opponent suffers a cumulative -1 to the Test. For example, if the opponent has been in the hug for 3 Rounds he would suffer a -3 to the Test. The damage from this ability is equal to the creature’s Brawn + Toughness.
    Poison: The slime’s touch is poisonous, and those touched, suffer 2 Damage every round for 10 Rounds, and a −1 to all Tests.
    Spawn: Draining all Vitality and Toughness from a creature creates a new Slime.
    Stench: Slime has a terrible odor, and it is so powerful that it makes contact with the creature troublesome. Any within hand-to-hand range of the creature suffer a -1 to all Tests.
    Weakness–Fire: Slimes are susceptible to fire, and fire causes double damage to them.
A strange creature, slimes are a living mold that has gained some form of sentience and having but one drive in life to feed. Ranging in color from white to a deep black, slimes are found in all regions of The World and range in size and shape.
Comments
UA-1588117