Rogue Games puts Shadow, Sword & Spell: Under Pashuvanam’s Lush up for Pre Order

(Chicago) June 28, 2011: Rogue Games puts Shadow, Sword & Spell: Under Pashuvanam’s Lush up for Pre Order

Beidha.

The name invokes wonderment. It fuels the imagination of storytellers. It fills merchants with a lust for riches.

Covering most of this land is a thick jungle called the Pashuvanam, or Jungle of Beasts. The jungle deserves its name. Fierce monsters and animals plague Beidhanids and Nipuans alike, sometimes destroying entire villages. Over the last few centuries, most of the dangerous creatures have been driven away from major settlements and main roads, giving the inhabitants a sense of security. Still, stories of unspeakable horrors lurking in the jungle’s depth persist—and are regularly proven true.

Under Pashuvanam’s Lush is your introduction to this land. Here you will find adventure, rumor and mysteries. This adventure takes the heroes from the civilization of this land, through the dark foreboding jungles to ruins long forgotten.

What evil lurks under the lush?

Written by Gabriel Brouillard (Colonial Gothic: New France), Under Pashuvanam's Lush is a departure from our regular books. Why? Not only is it full color, but it opens up a new culture for play. More than just an adventure, this is a sourcebook for the kingdom of Beidha, allowing gamemasters and players to adventure in the jungles and lands of an ancient culture's remains.

DETAILS
$19.99 ($7.99 eBook/PDF)
100 pages, 6x9 Full Color Softcover


To pre order a copy, and get the PDF right now, visit the online store today!
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Under Pashuvanam's Lush Preview

Yesterday I mentioned that we are getting ready to release a new adventure/sourcebook Under Pashuvanam's Lush.

Said release is an experiment of sorts, in that it will be our first full color release.

As of this morning, I have posted a small preview of the book. You can see it here, or below:

Shadow, Sword & Spell: Under Pashuvanam's Lush (Preview)
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Coming Soon...

Within the next week or so, a new release will be ready. The release? Under Pashuvanam’s Lush.
Under Pashuvanam's Lush PDF preview (dragged)

What is this? It is a sourcebook/adventure. It is an experiment in a lot of ways. Why?

It is not your typical fantasy setting or adventure. Plus it is our first color book.

Yeah, you read that right. Color.

We thought we would try it, and see what we could do.

So how much, and how big is this book?

Page count. 100 pages.

Price. $19.99

I will keep you posted on when you can purchase it.
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New printing options

As of this morning, Rogue Games now is able to print and ship books from Australia. This is big for us due to the fact since the first of the year we have seen an increase in orders from that country.

What many do not know is that we also ship and print books from the UK, and by doing this we have been able to reduce our costs drastically when fulfilling orders in Europe.

So how does this effect you? You should not notice anything different, other than orders reaching you quicker.
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A change in plans

So the other day (June 7 to be exact) I tweeted two quick tweets (here and here). As promised, here is a fuller explanation.

When working on Shadow, Sword & Spell, I had a couple of ideas for follow up books. One of them was Shadow, Sword & Spell: City. The idea behind this book was simple: provide rules and guidelines for city games. This book was not only going to provide guidelines and help in building a city, but also present a city. My idea was simple, once I introduced a chapter of new rules or guidelines, the following chapter would put that into practice and present some of the city. As I built the outline, the book was going to be close to twenty chapters. Half with city advice, and the other half with the actual city. I was enthused, but the more I worked on this, the more I began to second guess myself, and actually hate what I was working on.

The more I worked on City the more I hated it, and finally I decided to take a break on it. I switched my focus to writing Shadow, Sword & Spell: Threats (draft done getting ready to finish this), and dove back into Colonial Gothic projects. Mind you, I still tinkered on City, but my enthusiasm and desire to create a sprawling mess of what would be a shitty book.

Then, I bought this. Upon reading it I had two thoughts:

  1. Holy Shit! Zak (I Hit It With My Axe and D&D With Porn Stars) is a genius and this is pure brilliance.
  2. This is everything I wanted to do, and it is done better.

At first I thought maybe it was just my lack of desire to work on City, but then I reread the book. Actually at last count I have read this think five times. Each time I read it, I realize more and more, this is the perfect city book. Everything I was trying to do with City is done so much better in VORNHEIM. From how to run a city, to a lot of simply cool ideas. For the first time, in a very long time, I found myself excited by a gaming supplement.

So upon finishing the reading for the fifth time, I asked myself a very simple question:

Richard, do you think you can do better than this?

(Yeah, I talk in the third person to myself).

It is a simple question, and upon reflection, I realized that I cannot do better than what Zak has done in VORNHEIM. Even if I thought I could, I do not want to. This is a perfect little book, and covers the areas that I wanted to do. The world does not need another city book. It really doesn’t. Doing one would be an exercise in futility. I have nothing to say on the topic, and I am not going to to a book just to do a book.

So what’s next? City might be dead, but the wealth of city details I wrote will not go to waste. I plan on cleaning things up and over the following weeks start posting the material to The Tome. The wiki has been a joke in that I’ve done nothing to update it for close to a year. That is about to change.

In conclusion, a book that no one has seen might have died in development, but the work will be shared. In addition, hopefully, you will get a copy of VORNHEIM it is that good.
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