Preview of The Grimoire

Over the past few weeks, I’ve been fast at work putting the finishing touches to the next Colonial Gothic release: The Grimoire.

This book has been in the works for awhile, and it is a compiling of magic. Some of this material has appeared in the now out of print Secrets and Poor Wizard while o the majority is new material. I think the introduction of the book will come in handy. Here you go:

This is a book about magic.


Ok, admittedly, reading this book will not give you the ability to summon daemons, craft love potions, or plumb the depths of esoteric knowledge. Yet, it will present you with a solid collection of ideas that you can easily slip into COLONIAL GOTHIC. The GRIMOIRE is the sum of over five years of playing this game, as well as designing for this game. In that time myself, and others, have created new spells, and found new challenges to spring on unsuspecting players. What will you find here?


In Chapter 1 you will find common and arcane spells. These spells take the game into new realms, and open up numerous possibilities for gamemasters and players alike. From summoning Elder Gods, to being able to travel vast distances, the spells found here are designed to quickly be slipped into your current games.


In Chapter 2 the topic of books are covered. These rules appeared in the now out of print COLONIAL GOTHIC: SECRETES and since their originally printing, they have been changed and tweaked to be easier to use. In addition, no chapter covering books would be complete without numerous books to use. Many of the books found here are real books found throughout history, and some, are wholly creations of the imaginations. As to which are real, and which are “make-believe,” that is up to you to decide.


Chapter 3 introduces the concept of magical talismans. Talismans are objects which are imbued with magical power, and allow those who are not skilled in magic, to be able to call on magical powers.


Chapter 4 covers the topic of relics. Relics are items that have a specialness about them. Think of them as magical items, or objects from mythology.


No book dealing with magic in the world of COLONIAL GOTHIC would be complete without a in-depth discussion on witchcraft. This discussion is found in Chapter 5.


Chapter 6 covers objects of the occult. From cold iron to holy water, these objects give the hunter of the supernatural the edge they need.


Finally in Chapter 7 new monsters are found.


So take a deep breath, whisper a silent prayer, and prepare yourself to plumb the depths of COLONIAL GOTHIC’S occult world.



The book is nearly done. How done? 95%.

All that is left to do is the table of contents, index, a few footnotes and the cover. All of this will be done over the next few days. The book has been thoroughly edited, and is now being looked over to make sure nothing was missed.

In all this is a great book. It looks good, reads good, and has a lot of good ideas.
Comments

We get nominated

Just found out this morning, that we have been nominated for a few awards. The award? The Gaming Genius Awards (http://thegoldenpawns.org/).

So what got nominated? Here you go.

Best New Roleplaying Game System:

  • Shadow, Sword & Spell: Basic by Rogue Games.

Best New RPG:

  • Shadow, Sword & Spell: Basic by Rogue Games.
  • Shadow, Sword & Spell: Expert by Rogue Games.

Best RPG Supplement:

  • Thousand Suns: Starships by Rogue Games.
  • Colonial Gothic: New France by Rogue Games.

Best Adventure Scenario:

  • Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.

Most Innovative New Product:

  • Shadow, Sword & Spell: Basic by Rogue Games.
  • Shadow, Sword & Spell: Expert by Rogue Games.
  • Thousand Suns: Starships by Rogue Games.
  • Colonial Gothic: New France by Rogue Games.
  • Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.

Best Independent Product:

  • Shadow, Sword & Spell: Basic by Rogue Games.
  • Shadow, Sword & Spell: Expert by Rogue Games.
  • Thousand Suns: Starships by Rogue Games.
  • Colonial Gothic: New France by Rogue Games.
  • Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.


Best Artwork:

  • Shadow, Sword & Spell: Basic by Rogue Games.
  • Shadow, Sword & Spell: Expert by Rogue Games.
  • Thousand Suns: Starships by Rogue Games.
  • Colonial Gothic: New France by Rogue Games.
  • Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.

Best Writing:

  • Shadow, Sword & Spell: Basic by Rogue Games.
  • Shadow, Sword & Spell: Expert by Rogue Games.
  • Thousand Suns: Starships by Rogue Games.
  • Colonial Gothic: New France by Rogue Games.
  • Colonial Gothic: Flames of Freedom Boston Besieged by Rogue Games.

For the full list, see here.

Good luck to everyone in this.
Comments

Currently working on

Finished the last revision on Flames of Freedom Part 2 yesterday. I am sitting on it for the next seven days and then I will go back and finish it up next week.

With this small break, I can now turn my attention to finishing up the next book for Shadow, Sword & Spell. That book? Threats.

Here is what I have written for the Introduction:

Threats.

For any game, let alone a fantasy game, threats are the primary component to great adventures.

Threats take many forms.

They might be band of thieves plaguing the streets of a city. Or, they might be a loathsome terror whose fangs drip with black poison. A threats can be something as mundane as a plant. A threat can also be as fear inducing as a band of cutthroats terrorizing a farming community.

In Shadow, Sword & Spell: Threats you will find a collection of threats running the gamut from monsters of myth to more mundane ones. These threats are ready to run as is. They are fully stated, have hooks, and in some cases adventure plots ready for you to take shape into adventures of your own.

There is going to be a lot of cool things in this book, from new monsters, to fully fleshed out villains, and new traits for monsters of your own design.
Comments

First look...

So this afternoon I received a package from the printer. Said package was the proof of Under Pashuvanam's Lush. Want to take a look? Here you go:

Photo on 2011-07-05 at 18.17
Photo on 2011-07-05 at 18.18 #3
Photo on 2011-07-05 at 18.18 #2Photo on 2011-07-05 at 18.18Photo on 2011-07-05 at 18.18 #2
Photo on 2011-07-05 at 18.17 #4
It looks even better in person.

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UA-1588117